Particularmente adorei o jogo, achei uma ideia bem inovadora, os elementos gráficos estão muito bem feitos os desafios a partir dos níveis que o jogador vai passando são bem pensados, deixando com que o jogador fique na espectativa de passar cada vez mais as fases, parabéns aos desenvolvedores!
Deep the Game
A downloadable game for Windows
Welcome to the Deep: Pixel-art platformer game located deep inside caves.
You are a cave explorer who accidentally falls in a pit which leads to a big cave system. After some exploration, you find remains of an old civilization that used to live there, but they are long extinct, but the cave is still populated with Bats, Slimes and other kinds of creatures. After hours of climbing, jumping, and swimming you find the exit...
- 2D Platformer
- Pixel style graphics
- Advanced Movement Mechanics
- Player Customization
- Local Multiplayer
You can download the game on Steam:
Download on Mobile
Download the game on mobile here:
Cosmetic Expansion Pack
The Cosmetics Expansion pack is a set of exclusive skins to look fabulous while exploring the darkest parts of the cave. Support the development of Deep and buy the expansion here:
Follow us on Social Media
For updates, announcements and news about the game, follow us on our Social Media!
Twitter: https://twitter.com/deep_the_game Instagram: https://www.instagram.com/deep_the_game Discord: https://discord.gg/deep-game YouTube: https://www.youtube.com/channel/UCEXZOZr9ZssI1jgdwkK8kzA
You can also visit us on other pages:
Contact e-mail: email@example.com
|Release date||Nov 30, 2018|
|Made with||Construct, Aseprite, Adobe Photoshop|
|Tags||16-bit, 2D, Exploration, Local multiplayer, Multiplayer, Pixel Art, Retro, Singleplayer|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen, Smartphone, Playstation controller|
|Player count||1 - 2|
|Links||Steam, Steam, Instagram, Twitter, Homepage, Twitch, Support, YouTube|
Click download now to get access to the following files:
Also available on
- Happy 2nd Birthday Deep! [GIVEAWAY]44 days ago
- Cosmetic Expansion Pack is now available on Itch.io47 days ago
- We are looking for Deep Beta Testers!58 days ago
- Join Deep’s official Discord server!67 days ago
- Halloween Event84 days ago
- Chapter IV is out!95 days ago
- Level Creating Contest! Make a level and win prizes!Aug 11, 2020
- Level Editor Update - Decorations, Custom Level Sizes, and more!Aug 03, 2020
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This game is very fun and addictive good job keep it up
It's a fun game but I would like to be able to move the character with the stick on a controller not only the d-pad.
Good game. But I just could not get past level 20. Probably need someone to help me.
Thank you for the gameplay video! The bat has 6 HP and you have to jump-melee him while he is on cooldown.
I cannot play the game on MAC OS
Please Fix this problem
Can you please explain a little bit more?
Whenever I try to play the game, it simply just quits unexpectedly without any explanations
Do you have a 32 or 64 bit operating system?
Cool! I could totally identify, I have the exact same haircut! /.-)
what game engine did you use to make this awesome game
Can you fix the problem of the roulade please because when I play in multiplayer and I use the keyboard I do not use the roulade 1 time after I have to wait about 5 seconds to reuse it while if I use the joystick I can use it to infinity without waiting.
Our intention in multiplayer was to limit the roll (every 3 seconds) because in our testing we found out that it was over powered. The infinity roll on a joystick is our mistake and it will be fixed in the update. We will also reduce the roll cooldown time to 1.5 seconds
Please fix the jump
Can you translate this game into French please(i speak french)if not this game is great.
the game is great but one thing that makes it almost impossible to play is the jumping. please fix this
sorry, but the wall-jumping is way too inconsistent for this 'game' to be considered playable.
Can you explain us your thought more in detail?
to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)