A downloadable game for Windows, macOS, and Linux

Download NowName your own price

Welcome to the Deep:  Pixel-art platformer game located deep inside caves.

Story

You are a cave explorer who accidentally falls in a pit which leads to a big cave system. After some exploration, you find remains of an old civilization that used to live there, but they are long extinct, but the cave is still populated with Bats, Slimes and other kinds of creatures. After hours of climbing, jumping, and swimming you find the exit...

Features:

  • 2D Platformer
  • Pixel style graphics
  • Advanced Movement Mechanics
  • Local & Online* Multiplayer

Singleplayer Controls

Arrow Keys / WASDMovment
XRange Attack (Bow)
ZMelee Attack
CRoll (Immune to damage)
EscPause Menu

Local Multiplayer Controls

Player 1

Arrow KeysMovement
N
Range Attack (Bow)
BMelee Attack
MRoll (Immune to damage)
EscPasue Menu

Player 2

WASDMovement
CRange Attack (Bow)
XMelee Attack
VRoll (Immune to damage)
EscPause Menu

Download on Mobile

Download the game on mobile here:

Android: https://play.google.com/store/apps/details?id=com.goricina.deep

Follow us on Social Media

For updates, announcements and news about the game, follow us on our Social Media!

Twitter: https://twitter.com/DeepTheGame1
Instagram: https://www.instagram.com/deep_the_game
Discord: https://discord.gg/YmfSTYk
YouTube: https://www.youtube.com/channel/UCEXZOZr9ZssI1jgdwkK8kzA

You can also visit us on other pages:

GameJolt: https://gamejolt.com/games/deep/377582
Google Play: https://play.google.com/store/apps/details?id=com.goricina.deep

Contact E-mail: goricina.productions@gmail.com

*Please note: The online multiplayer will be added in one of the upcoming updates.

Download

You can currently download the game on this page, but that feature will soon be removed and all PC downloads will go through Steam.

Download

Download NowName your own price

Click download now to get access to the following files:

linux32.zip 78 MB
linux64.zip 73 MB
osx64.zip 83 MB
win32.zip 66 MB
win64.zip 70 MB

Also available on

Development log

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Comments

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This game is very fun and addictive good job keep it up

Thanks :)

(+1)

It's a fun game but I would like to be able to move the character with the stick on a controller not only the d-pad.

We will add that function in the update :)

(+1)

Good game. But I just could not get past level 20. Probably need someone to help me.

(1 edit)

Thank you for the gameplay video! The bat has 6 HP and you have to jump-melee him while he is on cooldown.

I cannot play the game on MAC OS

:(

Please Fix this problem

Can you please explain a little bit more?

Whenever I try to play the game, it simply just quits unexpectedly without any explanations

Do you have a 32 or 64 bit operating system?

I am on a Macbook

Not windows

Okay, we will investigate the issue end report as soon as possible.

(+1)

Macbooks have 32&64bit versions.


The more modern ones are 64bit only but the older ones have 32bit.

Cool! I could totally identify, I have the exact same haircut! /.-) 

:)

(+1)

what game engine did you use to make this awesome game

It was made in Construct 2

oh cool thanks amigo

No problemos :)

(+1)
Can you fix the problem of the roulade please because when I play in multiplayer and I use the keyboard I do not use the roulade 1 time after I have to wait about 5 seconds to reuse it while if I use the joystick I can use it to infinity without waiting.

Our intention in multiplayer was to limit the roll (every 3 seconds) because in our testing we found out that it was over powered. The infinity roll on a joystick is our mistake and it will be fixed in the update. We will also reduce the roll cooldown time to 1.5 seconds

Please fix the jump

By reducing the jump height?

Detalhes increasing

(1 edit)

Can you translate this game into French please(i speak french)if not this game is great.
(+1)

Hello! We will soon be working on translations of the game.

the game is great but one thing that makes it almost impossible to play is the jumping. please fix this

Thanks, we will investigate that

sorry, but the wall-jumping is way too inconsistent for this 'game' to be considered playable.

(1 edit)

Can you explain us your thought more in detail?

to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)

We will keep that in mind. Thanks for feedback.