Deep the Game
A downloadable game for Windows
Welcome to the Deep: Pixel-art platformer game located deep inside caves.
Story
You are a cave explorer who accidentally falls in a pit that leads to a big cave system. After some exploration, you find remains of an old civilization that used to live there, but they are long extinct, but the cave is still populated with Bats, Slimes, and other kinds of creatures. After hours of climbing, jumping, and swimming you find the exit...
Features:
- 2D Platformer
- Pixel style graphics
- Advanced Movement Mechanics
- Player Customization
- Local Multiplayer
Download
You can download the game on Steam:
Download on Mobile
Download the game on mobile here:
Android: https://play.google.com/store/apps/details?id=com.goricina.deep
Additional Game Content (DLCs)
NEW: The Darkest Cave
Welcome to The Darkest Cave - the most mysterious, hidden, and dangerous part of Deep. Apart from the danger from the parkour and monsters, now you have to master your movement in a no-light environment. Play through 20 new and exciting levels made to encourage deep exploration and investigation. But there's a twist: The Darkest Cave campaign is happening 10 years before the events of Deep's story mode, so there are some interesting places that looked a bit different than we know today. This new environment adds to the challenge of beating the levels and exiting the cave, so you need to be very careful about every single step. To see at least some parts of the cave, Jack gets a new look - The Enlightener Skin - A new cosmetic item that is mandatory in the Darkest Cave but can be also worn in other parts of the Story mode. Support the development of Deep and buy the expansion here:
Cosmetic Expansion Pack
The Cosmetics Expansion pack is a set of exclusive skins to look fabulous while exploring the darkest parts of the cave. Support the development of Deep and buy the expansion here:
Follow us on Social Media
For updates, announcements, and news about the game, follow us on our Social Media!
Twitter: https://twitter.com/deep_the_game Instagram: https://www.instagram.com/deep_the_game Discord: https://discord.gg/goricina YouTube: https://www.youtube.com/goricinaproductions
You can also visit us on other pages:
GameJolt: https://gamejolt.com/games/deep/377582
Google Play: https://play.google.com/store/apps/details?id=com.goricina.deep
Contact e-mail: support@goricinaproductions.com
Status | In development |
Platforms | Windows |
Release date | Nov 30, 2018 |
Rating | Rated 4.0 out of 5 stars (6 total ratings) |
Author | Goricina Productions |
Genre | Platformer, Adventure |
Made with | Aseprite, Adobe Photoshop, Construct |
Tags | 16-bit, 2D, Exploration, Local multiplayer, Multiplayer, Pixel Art, Retro, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen, Smartphone, Playstation controller |
Accessibility | Interactive tutorial |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Steam, Steam, Instagram, Twitter/X, Homepage, Twitch, Support, YouTube |
Download
Click download now to get access to the following files:
Also available on
Development log
- Thank you for everything! - Deep the Game End of Development AnnouncementMar 18, 2021
- The Darkest Cave and Aiming UpdateFeb 13, 2021
- Happy 2nd Birthday Deep! [GIVEAWAY]Dec 02, 2020
- Cosmetic Expansion Pack is now available on Itch.ioNov 29, 2020
- We are looking for Deep Beta Testers!Nov 18, 2020
- Join Deep’s official Discord server!Nov 09, 2020
- Halloween EventOct 22, 2020
- Chapter IV is out!Oct 11, 2020
Comments
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like i said, JUMP JUMP JUMP! and at the end do some levitation.
Yeah, you summed it up pretty accurately lol
Particularmente adorei o jogo, achei uma ideia bem inovadora, os elementos gráficos estão muito bem feitos os desafios a partir dos níveis que o jogador vai passando são bem pensados, deixando com que o jogador fique na espectativa de passar cada vez mais as fases, parabéns aos desenvolvedores!
Thank you!
This game is very fun and addictive good job keep it up
Thanks :)
It's a fun game but I would like to be able to move the character with the stick on a controller not only the d-pad.
We will add that function in the update :)
Good game. But I just could not get past level 20. Probably need someone to help me.
Thank you for the gameplay video! The bat has 6 HP and you have to jump-melee him while he is on cooldown.
I cannot play the game on MAC OS
:(
Please Fix this problem
Can you please explain a little bit more?
Whenever I try to play the game, it simply just quits unexpectedly without any explanations
Do you have a 32 or 64 bit operating system?
I am on a Macbook
Not windows
Okay, we will investigate the issue end report as soon as possible.
Cool! I could totally identify, I have the exact same haircut! /.-)
:)
what game engine did you use to make this awesome game
It was made in Construct 2
oh cool thanks amigo
No problemos :)
Can you fix the problem of the roulade please because when I play in multiplayer and I use the keyboard I do not use the roulade 1 time after I have to wait about 5 seconds to reuse it while if I use the joystick I can use it to infinity without waiting.
Our intention in multiplayer was to limit the roll (every 3 seconds) because in our testing we found out that it was over powered. The infinity roll on a joystick is our mistake and it will be fixed in the update. We will also reduce the roll cooldown time to 1.5 seconds
Please fix the jump
By reducing the jump height?
Detalhes increasing
Hello! We will soon be working on translations of the game.
the game is great but one thing that makes it almost impossible to play is the jumping. please fix this
Thanks, we will investigate that
sorry, but the wall-jumping is way too inconsistent for this 'game' to be considered playable.
Can you explain us your thought more in detail?
to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)
We will keep that in mind. Thanks for feedback.