like i said, JUMP JUMP JUMP! and at the end do some levitation.
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Particularmente adorei o jogo, achei uma ideia bem inovadora, os elementos gráficos estão muito bem feitos os desafios a partir dos níveis que o jogador vai passando são bem pensados, deixando com que o jogador fique na espectativa de passar cada vez mais as fases, parabéns aos desenvolvedores!
This game is very fun and addictive good job keep it up
It's a fun game but I would like to be able to move the character with the stick on a controller not only the d-pad.
Good game. But I just could not get past level 20. Probably need someone to help me.
Thank you for the gameplay video! The bat has 6 HP and you have to jump-melee him while he is on cooldown.
I cannot play the game on MAC OS
Please Fix this problem
Can you please explain a little bit more?
Whenever I try to play the game, it simply just quits unexpectedly without any explanations
Do you have a 32 or 64 bit operating system?
Cool! I could totally identify, I have the exact same haircut! /.-)
what game engine did you use to make this awesome game
Can you fix the problem of the roulade please because when I play in multiplayer and I use the keyboard I do not use the roulade 1 time after I have to wait about 5 seconds to reuse it while if I use the joystick I can use it to infinity without waiting.
Our intention in multiplayer was to limit the roll (every 3 seconds) because in our testing we found out that it was over powered. The infinity roll on a joystick is our mistake and it will be fixed in the update. We will also reduce the roll cooldown time to 1.5 seconds
Please fix the jump
Can you translate this game into French please(i speak french)if not this game is great.
the game is great but one thing that makes it almost impossible to play is the jumping. please fix this
sorry, but the wall-jumping is way too inconsistent for this 'game' to be considered playable.
Can you explain us your thought more in detail?
to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)