I hope you’re doing well! My name is Milee, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you.
We’ve been following your work, and we’re particularly impressed by your project, "Deep the Game". The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR.
SnackR is an all-in-one platform where creators can share games, animations, and comics, engaging with a dedicated mobile-first audience. Built by creators for creators, SnackR is designed to address the challenges young creators face. Each feature is tailored to give you greater control over your content and its reach, making it a perfect space to showcase your amazing work.
While "Deep the Game" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other projects you think might fit SnackR as well. If your project isn’t a mobile game, that’s totally fine! We’re more than happy to work with you to adapt your content for the platform.
If you’re interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat.
I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you:
Particularmente adorei o jogo, achei uma ideia bem inovadora, os elementos gráficos estão muito bem feitos os desafios a partir dos níveis que o jogador vai passando são bem pensados, deixando com que o jogador fique na espectativa de passar cada vez mais as fases, parabéns aos desenvolvedores!
Can you fix the problem of the roulade please because when I play in multiplayer and I use the keyboard I do not use the roulade 1 time after I have to wait about 5 seconds to reuse it while if I use the joystick I can use it to infinity without waiting.
Our intention in multiplayer was to limit the roll (every 3 seconds) because in our testing we found out that it was over powered. The infinity roll on a joystick is our mistake and it will be fixed in the update. We will also reduce the roll cooldown time to 1.5 seconds
to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)
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Dear Goricina Productions,
I hope you’re doing well! My name is Milee, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you.
We’ve been following your work, and we’re particularly impressed by your project, "Deep the Game". The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR.
SnackR is an all-in-one platform where creators can share games, animations, and comics, engaging with a dedicated mobile-first audience. Built by creators for creators, SnackR is designed to address the challenges young creators face. Each feature is tailored to give you greater control over your content and its reach, making it a perfect space to showcase your amazing work.
While "Deep the Game" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other projects you think might fit SnackR as well. If your project isn’t a mobile game, that’s totally fine! We’re more than happy to work with you to adapt your content for the platform.
If you’re interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat.
Feel free to check us out in the meantime:
Website: https://banzan.co/
Instagram: https://www.instagram.com/banzanstudios/
LinkedIn: https://www.linkedin.com/company/banzanstudios/
I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you:
https://www.instagram.com/p/DCVjW1LIM07/
Here’s the actual app on Google Play. Let me know what you think!
https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en
Looking forward to hearing from you!
Best regards,
Milee B Kokkatt
Banzan Studios
like i said, JUMP JUMP JUMP! and at the end do some levitation.
Yeah, you summed it up pretty accurately lol
Particularmente adorei o jogo, achei uma ideia bem inovadora, os elementos gráficos estão muito bem feitos os desafios a partir dos níveis que o jogador vai passando são bem pensados, deixando com que o jogador fique na espectativa de passar cada vez mais as fases, parabéns aos desenvolvedores!
Thank you!
This game is very fun and addictive good job keep it up
Thanks :)
It's a fun game but I would like to be able to move the character with the stick on a controller not only the d-pad.
We will add that function in the update :)
Good game. But I just could not get past level 20. Probably need someone to help me.
Thank you for the gameplay video! The bat has 6 HP and you have to jump-melee him while he is on cooldown.
I cannot play the game on MAC OS
:(
Please Fix this problem
Can you please explain a little bit more?
Whenever I try to play the game, it simply just quits unexpectedly without any explanations
Do you have a 32 or 64 bit operating system?
I am on a Macbook
Not windows
Okay, we will investigate the issue end report as soon as possible.
Cool! I could totally identify, I have the exact same haircut! /.-)
:)
what game engine did you use to make this awesome game
It was made in Construct 2
oh cool thanks amigo
No problemos :)
Can you fix the problem of the roulade please because when I play in multiplayer and I use the keyboard I do not use the roulade 1 time after I have to wait about 5 seconds to reuse it while if I use the joystick I can use it to infinity without waiting.
Our intention in multiplayer was to limit the roll (every 3 seconds) because in our testing we found out that it was over powered. The infinity roll on a joystick is our mistake and it will be fixed in the update. We will also reduce the roll cooldown time to 1.5 seconds
Please fix the jump
By reducing the jump height?
Detalhes increasing
Hello! We will soon be working on translations of the game.
the game is great but one thing that makes it almost impossible to play is the jumping. please fix this
Thanks, we will investigate that
sorry, but the wall-jumping is way too inconsistent for this 'game' to be considered playable.
Can you explain us your thought more in detail?
to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)
We will keep that in mind. Thanks for feedback.